There are two official platforms for publishing Dwarf Fortress mods, recommended because it's easy for people to find them there. The graphics filenames are not important, furthermore they can be arbitrarily nested into other sub-folders to help you organize your mod content. It's beyond the scope of this short guide to go into what specific tags do, but the vanilla objects and previous mods by members of the community will give you plenty of examples to work with. The image should be less than 1MB in size.Īt the root of your mod folder you can have a objects\ and graphics\ folder, this is where all the raw files or graphics goes (exactly the same as objects from previous versions of Dwarf Fortress) allowing you to tweak or add new content for the game. This image will become the thumbnail when the mod is uploaded to Steam Workshop. You can also create a thumbnail for your mod, by creating an image called preview.png in the same level as your info.txt file.You can use as many entries as you want, use a separate tag for each one.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |